Solo-Player Beta

Live coaching, while you play.
Anti-cheat safe. Local-first.

GameMind sees your screen in real time, narrates what's happening, retrieves the right knowledge with citations, and — when you opt in on a green-tier title — emits a single user-confirmed action via OS input. No game memory. No injection. No packets.

🛡️

Anti-cheat safe by construction

No DLL injection. No memory read or write. No packet manipulation. No kernel driver. No client patching. We use the standard OS screen-capture APIs only.

Sparse heavy lane

Cheap perception runs continuously. The heavy reasoning lane only thinks at stable decision points. Sub-second on CPU; faster with GPU/NPU when available.

🔒

Local-first, fenced capture

Capture lives in a short-lived encrypted ring buffer. Your match never leaves the device. Cloud is opt-in for bug reports only.

⚖️

The app owns risk

OBSERVE mode by default. ASSIST mode is opt-in per title, single-shot, user-confirmed, rate-limited. The model proposes; the policy engine decides.

Per-game adapters

Each adapter bundles HUD detection, a versioned knowledge pack, the per-title policy profile, and the action allowlist for one game. The model fleet is shared.

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Don't see your game?

We ship adapters one at a time on green-tier titles first. Join the waitlist and we'll email when we add a coach for your game.